Copyright MJR UX Design © 2024

All Rights Reserved

AR Native Mobile Application, Gillette Stadium


Duration: 2 Months


Project Summary: Designed the augmented reality
experience for a native mobile application to be

used by employees at Gillette Stadium to measure
bag sizes.


My Role: Visual Design / Strategy / Branding / IA /
Prototyping / Testing


Bag Approver App

Ideation & Strategy

Event goers complained that it takes a long time for them to
go through the gate security.

  • To reduce wait times at the stadium gates

  • To speed up the bag checking process

Product Manager

Software Developer x2

Gillette Stadium Entrance
personnel - Supervisors

and Bag Checker

Gillette Stadium - Marketing Manager, CTO, Sparq - Account
Executive, Account Manager

Native Mobile App

Dev - Unity

Design - Figma, FigJam

The Challenge

Business Goals

Collaborators

Target Audience

Stakeholders

Platform

Tech Stack

After conducting a competitive
analysis and assessing the
navigation flows of similar
applications, the user experience
was drafted using FigJam.

Several rounds of review and testing with stakeholders revealed the need to further simplify the user flow. The image
below showcases the final flow.

Mobile Wireframes:

Tablet Wireframes:

Bag Sizing App - Gillette Stadium | Style Guide

Bag Sizing App - Gillette Stadium | UI Design Kit

Testing & Final Solution

Lessons Learned

As I worked to finalize this project, I learned that good UI does not mean having an overly

embellished application with tons of buttons and actions. Sometimes, one button can be enough.

“What really stood out, though, was her ability to quickly onboard mid-project when we needed coverage, seamlessly picking up where another designer left off. That’s no small feat, but they handled it with confidence and efficiency. Beyond her skills, she was a fantastic teammate. Always willing to share knowledge and collaborate to make the work stronger. Any team would be lucky to have her!

James Williams, Product Design Leader - Sparq

Design & Iteration


  • Move all action buttons to the right-hand
    side, bottom corner of the UI


  • Make it easier for users to reach buttons
    with their thumb when holding the tablet
    with two hands


  • Remove “Exit App” button from main
    navigation as it is redundant for iPads

  • Computer Vision and AI work together in this app to
    automatically detect the user’s type of bag and its shape


  • Simple, straightforward UI with easy to follow in-app
    prompts for users


  • Near-perfect match to Gillette Stadium’s main mobile
    application branding


  • Seamless navigation between the two Gillette Stadium Apps

Working closely with PM and
Software Engineers during semi-daily
design reviews where I shared early
prototypes, I was able to further
refine the overall user flow and fine
tune the look and feel of the UI.

After a final review session
with the Software
Developers, I handed-off
the Figma Dev version file
that also contained the UI
Design patterns and
accessibility considerations.

Usability Testing Insights:

Final Solution - Main Features:

Collaboration:

UI Patterns:

UX Design
Work
Process

01

User Task

Flow

Diagrams

02

Build

Wire-

frames

04

Usability

Testing

03

Iterate

&

Prototype

05

Corporate

Branding

06

Final

Product

HOME

HOME